League Rules – 2008
(These rules
supersede any of the applicable ISA rules)
1.
Plate
and mat are strikes
2.
*If
the arc of the pitch does not reach the minimum height of 4 feet or exceeds the
maximum height of 10 feet, it shall be declared verbally as "Illegal"
by the umpire at any point after the pitch is released. If the batter does not swing at this pitch,
it will be called a ball.
3.
Runner
coming in for home must go for mat,
or will be called out.
4.
3
Home Run limit per game – all others are Inning Ending Outs
5.
Runner
is allowed to steal only after the
ball crosses home plate or hits the ground before home plate
6.
NO
Lead Offs
7.
10
run rule after 5 innings, 15 after 4 innings, 20 after 3 innings
8.
Any
balls that go under the outfield fence or roll past the fence without going
over it are considered a Ground Rule Double
9.
Foul
Ball 3rd Strike is an Out
10.
Courtesy runners are allowed for injured players at
the umpire’s discretion. The last
person to make an out is the courtesy runner.
11.
Games
will have a max time limit of 1 hour. Start of game will be a 1-1 count (1 Ball
1 Strike). After 1 hour is up, the game becomes 1 pitch for the remainder of
the game.
12.
Both
teams of the first game on the field are responsible for field setup, and
both
teams of the last game are responsible for field tear down. Setup includes putting in bases. Tear down includes putting away bases and
locking the building as well as cleaning up papers, garbage, debris, etc
(including stands). Failure to do so will result in a $25.00
fine.
13.
Umpire
fees must be paid before games start
($20.00)
14.
Any
team that forfeits a game is responsible for both teams’ umpire fees
($40.00)
15.
Umpire(s)
have the right to eject players or teams at any time. Ejected player or team must leave the complex
immediately, and will be considered suspended for the remainder of that game,
and at least one additional game. All ejections must be reported to one of the
league officers for review.
16.
No
alcohol permitted in dugouts or in the playing field area. Violators will be
ejected and suspended. (See Rule #15)
17.
The
team that damaged the outfield fence must repair it immediately. Zip ties will
be available in the storage room.
18.
User
fee and rosters must be turned into the GALSA office (Date to be determined
each year). This will be done before the season starts. You are allowed to make
two additions or changes to your roster before July 1st. A league officer must approve any roster
additions or changes before playing.
Any added players must pay the user fee to GALSA or will not be
permitted to play. If a roster addition
or change is made, a new copy of your team’s official roster will be kept at
the fields and be made available to all of the team managers.
19.
Only
players that are listed on your official roster are allowed to play on your
team (exception, see rule #20). Every
team’s official roster will be kept at the fields and made available to team
managers. Managers have the right to
question and/or ID members of the opposing team if the manager believes a
player to be illegal. If a team is
caught trying to play illegal players, the team may be suspended from the
league.
20.
To
avoid forfeits and with the opposing team manager’s approval, you are allowed
to pick up one player to form a team of nine.
This player cannot be listed on any of the team rosters in the league
and must sign the roster before he or she steps onto the field (insurance
purposes). The player must also pay the
GALSA user fee. If a team’s roster is
full, no additional players can be added.
21.
Any
misconduct by a team or a player – 1st
time is a warning, 2nd
time player(s) will be ejected for the year, 3rd time the WHOLE
team is terminated for the year
22. *Metal spikes are allowed
23.
Respect
and obey all laws at the complex
24.
Rainouts
will be called off by 10:30 A.M. on the day games are scheduled. League officers
will make the decision.
* = Change or addition from
last year’s rules